Point Blank DS

Players use the touch screen to complete a number of different minigames that vary in terms of mechanics, such as protecting an on-screen character or shooting down a specific target.

Point Blank DS was produced by Nobutaka Nakajima, known for working on projects relating to older Namco video games, including Namco Museum Battle Collection and Pac 'N Roll, alongside the Xbox Live Arcade digital versions of Pac-Man, Galaga and Dig Dug.

[2] Nakajima was interested in the Nintendo DS' hardware capabilities and touch screen controls, thinking that the Point Blank series could be adapted for play on the handheld.

[3] Point Blank DS received mixed reviews from critics, with common complaints being towards the game's lack of replay value and for minigames being too similar to each other.

[7] GameSpot also labeled the redemption game remakes as "incredibly dull" and disliked its lack of unlockable extras.