Whereas some wargames recreate historical warfare, Age of Sigmar has a fantasy theme heavily inspired by the fiction of J. R. R. Tolkien and Michael Moorcock.
[1] Players' armies fight with medieval-era weaponry and cast magical spells, and the warriors are a mixture of humans and fantasy creatures such as elves, dwarves, and orks.
[2] The initial release of AoS did not include point values for individual units—these were added later—and instead imbalance was to be mitigated by number of models.
The initial release is notable for having included many absurd[3] rules such as:Pride of the Reiksguard: Helborg’s skill is as legendary as his moustache is magnificent.
[3] Other such rules included re-rolls for players pretending to ride and talk to an imaginary horse, screaming a guttural warcry, and keeping a straight face when their opponent tries to make them laugh.
It brought multiple significant changes to the rules, notably an overhaul of the summoning system, the elimination of reinforcement points, and the introduction of endless spells.
[6] The third edition of AoS was released in June 2021, following the Broken Realms campaign series - in which the status quo of the setting was drastically altered.
Realms: Age of Sigmar emphasises the narrative aspect of the wargaming experience, encouraging the play of story-driven scenarios, recreation of battles from lore, and player-created stories.
The rules and Warscrolls are free, and can be downloaded from the Games Workshop website or viewed in the Age of Sigmar app.
In one way or another they all worship Gorkamorka, the twin-headed god of destruction and savagery Order This Grand Alliance comprises factions dedicated to maintaining peace, stability, and civilization in the Mortal Realms.