Warhammer Online: Age of Reckoning (officially abbreviated as WAR[1]) was a massively multiplayer online role-playing game based on Games Workshop's Warhammer Fantasy setting, developed by Mythic Entertainment and published by Electronic Arts in 2008.
When this period expired, the defeated players received increasing support from NPC guards until they were able to force the attackers out of their city and close the gates.
Players were able to decorate themselves with trophies, such as the heads of fallen enemies, which would be equipped and displayed at various points on the character model.
Development began under the company Climax Online, but the project was canceled in June 2004 when Games Workshop determined that the roll-out costs would be too high.
A long-standing relationship between several Games Workshop managers and the CEO of Mythic Mark Jacobs ensured that a deal was quickly reached.
Mythic soon cancelled its original follow-up project Imperator Online after gaining the Warhammer license.
Their role was not only to ensure that the project remains true to the Warhammer Fantasy franchise but also to work with Mythic to allow for the appropriate development and extension of the setting as necessary for the MMO.
[10] During the development of Warhammer Online, Mythic featured a video blog of creative director Paul Barnett.
[11] These videos gave the viewer an insight into the work that went on behind the scenes of WAR, often showcasing development screens and concept art for the game.
[12] The Windows version was simultaneously released in North and South America, Europe, Asia, Australia and New Zealand on 18 September 2008.
[13] On 30 July 2009, Mythic Entertainment announced that Warhammer Online was being ported to the Mac OS X platform in 2009, with a beta version becoming available immediately.
On 18 December 2013, Warhammer Online was shut down,[23] due to the license agreement with Games Workshop coming to an end.
"[31] GameSpot reviewer wrote "questers and explorers may not find what they're looking for, and certain gameplay systems don't mesh as well as they should.
Nevertheless, there's more than enough exciting PvP content here to keep newcomers and veterans alike immersed in the perpetually violent tug of war between the forces of Order and Destruction.