The console places an increased emphasis on cloud computing, as well as social networking features and the ability to record and share video clips or screenshots from gameplay or livestream directly to streaming services such as Mixer and Twitch.
A high-end model, named Xbox One X, was unveiled in June 2017 and released in November; it features upgraded hardware specifications and support for rendering games at 4K resolution.
This had drawn some concerns from consumers, which were heightened when Microsoft Studios employee Adam Orth stated in a Twitter message in April 2013 that said, "Sorry, I don't get the drama around having an 'always on' console...Every device now is 'always on.'
Spencer stated that several employees complained to him about the presentation "blow[ing] up all the good work that [they]'ve done by talking about the product in a way that's not really matching what the soul of an Xbox console is about and what [their] customers are looking for from [Microsoft]".
"[46] Xbox Chief Marketing and Strategy Officer Yusuf Mehdi explained that the system was built with digital distribution in mind, but that Microsoft wanted to maintain the availability of games on physical media.
[39][51] Xbox One chief product officer Marc Whitten stated that the family sharing feature may return in the future, but could not be implemented on launch due to time restraints.
"Using stolen access credentials", two of the hackers also committed a physical theft by entering "a secure building on Microsoft's Redmond Washington campus" and carrying away three "Durango" development kits.
[80][81] The Xbox One is powered by an AMD "Jaguar" Accelerated Processing Unit (APU) with two quad-core modules totaling eight x86-64 cores clocked at 1.75 GHz,[9][82] and 8 GB of DDR3 RAM with a memory bandwidth of 68.3 GB/s.
[71] The GPU on Xbox One S has a higher clock speed and ESRAM bandwidth than the original model, which can provide some performance improvements on games with dynamic resolution scaling (DRS) or uncapped frame rates.
[108][109][110] The console can monitor its internal temperature and adjust accordingly to prevent overheating; alongside increasing fan speed, additional measures can be taken, including throttling the hardware to a low-power state—a feature that was not present on Xbox 360.
Among its changes include a smoother form, textured analog sticks, a four-way directional pad, and redesigned triggers and shoulder buttons with a curved shape for ergonomics.
[144][145] This architecture allows resources to be allocated specifically to different aspects of the console's functions, including multitasking and Kinect processing, ensuring an "absolute guarantee of performance" for games.
[151] In 2024, it was reported that original Xbox One models operating on firmware versions prior to 2019 were experiencing update failures, which led to the disablement of the majority of the console's functions due to mandatory online requirements.
Users can use voice commands to immediately begin streaming footage of their current game directly to the service, and use Kinect's camera and microphone to record video and audio narration.
[208] Interim solutions were suggested: senior project management and planning director Albert Penello explained that Microsoft was initially considering a cloud gaming platform to enable backward compatibility, but he felt it would be "problematic" due to varying internet connection qualities.
Choudhry brought on previous engineers that worked on Trioxide, including Kevin La Chapelle, Jonathan Morrison, and Barry Bond, to restart the program.
[208] Castle Crashers frequently crashed to a screen with alphanumeric codes, which La Chapelle was able to obtain from the game's developers, The Behemoth, which helped them to rapidly diagnose problems and fix the compatibility issues.
[208] Solving most of the major problems through Castle Crashers, the background compatibility team decided to let the program be announced at E3 2015 with plans to have one hundred titles available by the end of 2015.
[214] Microsoft stated that publishers would only need to provide permission to the company to allow the repackaging, and it expected the number of supported games to increase significantly over time.
[220] However, Microsoft anticipated this will be the last set of backward compatible titles they can add, as they "have reached the limit of our ability to bring new games to the catalog from the past due to licensing, legal and technical constraints".
[208] While the initial unveiling of the Xbox One in May 2013 created criticism that led to significant changes in the digital rights management scheme it would use, other features of the console were highlighted by journalists.
He called Xbox One's instant switching features "impressive", and that the console was "a step in the right direction" with regards to TV entertainment, especially the prospect of avoiding the usage of non-intuitive user interfaces often found on cable set-top boxes.
[226] Microsoft's E3 2013 press conference was criticized for focusing too much on games that, beyond increased graphical capabilities, provided experiences that were otherwise similar to previous-generation games—giving little incentive for buying the new console.
Its design was described as "inoffensive" but its larger size noted, while the console's quieter and cooler operation was praised for indicating a potentially higher reliability than Xbox 360 was on-launch.
Regarding the console's slightly lower level of graphics capabilities in comparison to PlayStation 4, it was noted that "while videophiles might spot instances of upscaled graphics and less detailed environments immediately, most people generally won't notice a difference between Xbox One and PlayStation 4 versions of a game (when there is one) unless they see both running side by side", and examples of "gorgeous" Xbox One games were noted, such as Sunset Overdrive and Forza Motorsport 5.
However, TechRadar noted regressions such as the lack of a Kinect port (considered "one last kick in the pants for all the gamers forced into buying the more expensive console bundle two short years ago"), and concerns that the revised hardware and HDR support would lead to fragmentation of Xbox One's ecosystem, as not all users will necessarily experience a game the same way.
Although there have been releases in flagship Microsoft franchises such as Halo and Gears of War, they have underperformed in comparison to other entries, while several major Xbox One exclusives have faced notable delays, such as Crackdown 3,[237] or outright cancellations, including Fable Legends and Scalebound.
Further, Activision signed with Sony Interactive Entertainment for timed exclusivity on certain add-on content in the Call of Duty and Destiny franchises, the former having replaced a previous deal with Microsoft.
Spencer also stated that Microsoft was willing to work with studios to help make the Xbox launches of former timed exclusives "special in some way", so that customers are not simply purchasing "last year's game".
[340] During an Inside Xbox livestream in September 2018, Microsoft unveiled a 1 TB Fortnite Battle Royale bundle, with online codes to acquire unique in-game Eon-themed items and currency.