Dungeons & Dragons: Dragonshard is a real-time strategy role-playing video game, developed for Microsoft Windows by Liquid Entertainment, and published by Atari in September 2005.
The single-player campaign follows the struggles of three competing factions to gain control of a magical artifact known as the Heart of Siberys.
[3] Games take place on dual level maps divided into the surface world of Eberron, and the underground realm of Khyber.
The surface map features traditional RTS gameplay: the player builds and develops base structures, gathers resources, and amasses, and upgrades an army.
[3] Underground maps feature party-based dungeon crawling gameplay: units must negotiate traps, gather treasure, and hunt monsters.
To reach the maximum captain level of five, the player must fill a group of four building pads with four unit-producing structures of the same type.
Single-player campaign maps feature main quest goals that advance the storyline and optional side-quests that provide bonuses such as inventory items, experience points, gold, and Champion Artifacts.
Single-player and multiplayer skirmish games have one mandatory and three optional win conditions: Dragonshard takes place in the world of Eberron.
Amathor, the Titan Bastion and barely an eighth of the original population of the Order's followers escaped to their spaceports so that they could evacuate from Eberron and set course for pastures new.
The Order of the Flame can recruit Archons of the heavens, mighty Warforged Titans, fierce Sorcerers and Deathless Guardians.
The lizardfolk lived in peace for centuries since Darroc's death, but the Order and Umbragen incursions forced them to take up arms again.
Darroc was resurrected later on by the four greatest living heroes of the Lizardfolk people; Redfang the Drakelord, Silverblade the Yuan-ti Pureblood, Wowen the High Shaman and Blackclaw the Master of Decay, and oversaw the bonding of the War Feldrakes for use in the coming war, but was later destroyed for the second and last time when the Ilithid Enchanter Orobus pulled down an especially huge Dragonshard that smashed Darroc's avatar to pieces.
[11] The main criticism for the game was that it had a short single-player mode, underscored by the complete lack of an Umbragen campaign.