Paper Mayhem

Rick Loomis of the game company Flying Buffalo, Inc. stated that, after the early 1970s, the play-by-mail community had sufficient interest to support only two magazines: Paper Mayhem, and Flagship (UK-based).

[3] Also in 1988, Frank Green, of the Copley News Service noted that journals like Paper Mayhem and Flagship were the only way during the period that potential gamers could hear about play-by-mail games besides word of mouth.

[6] In 1993 in the New York Times, Sally Paduch called Paper Mayhem one "of the [PBM] gaming industry's two preeminent magazines" along with Flagship.

[11] In the November/December 1984 issue, Webber announced that he was assuming the editor-in-chief role as Derbacher had left to run his own PBM company.

[13] Charles Mosteller, the founding editor of the modern, web-based PBM magazine Suspense & Decision argued that Webber was one of the most influential people in the play-by-mail industry during his time as editor of Paper Mayhem, and stated in 2014 that he consistently thought about Webber while editing.

McLain stated that Kerry Harrison announced his purchase of the magazine in 2001 and owned the Internet domain papermayhem.com until March 13, 2001, after which it expired from lack of renewal.

[19] According to the owner of Jolly Goblin Games of Canada in 1989, "most regular Canadian PBMer's read Paper Mayhem".

[22] PBM Bulletin Boards were available in each issue for readers or companies to list notices to solicit playtesters, form clubs, etc.

[24] These reviews were limited to 200–400 words with the intent to relate if a game was "computer or hand-moderated, close or open ended", identify its turn-around time, the cost, and high and low points.

Cover of Paper Mayhem Issue #83, March/April 1997
A portion of an advertisement for a play-by-mail (PBM) game from Paper Mayhem Issue #61, July/August 1993