The Weapon (game)

[2] Mark Brown programmed the game for ten months prior to playtest beginning in September 1982, taking more than six times longer than initially estimated.

[1] Playtesting began in August 1983 with 15 players from Indiana, and Ealy offered the game for play in May 1984.

[6] Players could create fleets of ships and other devices such as "warp gates" for faster travel across the game's 20×20 hex map.

[6] Players scored points by gaining and holding worlds and destroying the ships of opponents.

[2] Tim Sullivan of The D2 Report stated that the game was "Recommended for those seeking a bloodier victory-potential science fiction wargame".