Starglobe

[3] Starglobe was designed and run in the United Kingdom by Time Patterns, owned by Ken and Carol Mulholland, the editors of Flagship.

[2] In the February 1989 issue of GM, the editors reported that the third game had finished and its remaining players were becoming Active Aliens in Starglobe 7.

[3] Players can role-play for the company or separately as Bounty Hunters, Empire Builders, Explorers, Merchants, Pirates, and Xenobiologists.

[3] As starship captains, players can increase skills in "navigation, computer adjustment, colony control, weaponry, communications and crew management" by accomplishing tasks.

[10] Players could make non-standard orders which equated to "special requests" in the manner of The Tribes of Crane and Universe II.

[3] Significant leeway was available in play ranging from "blowing up stars, to terraforming planets, to conducting psychic research".

[6] John Rees provided an overall positive review in the August 1984 issue of Flagship stating that gamemaster interaction was good and "For overall realism, the game is very near or at the top of the list.