[1] The game's title came from an article of the same name in a 1979 issue of The Magazine of Fantasy & Science Fiction, which also inspired Shefler to publish Zorphwar as an original space wargame.
[1] Shefler ran the game on a "North Star Horizon computer with 64K of memory, 2 mini-floppy disk drives (single density), an LA36 Decwriter Printer", and a cathode-ray tube projector.
[1] In the September–October 1985 issue of Paper Mayhem, Zorph Enterprises announced the closure of the game due to lack of players.
[3] Moorer commented that "Despite its flaws and imbalances the fast pace and brisk combat gives the biggest bang for the buck in PBM today.
[Zorphwar] has a highly maneuverable and dynamically realistic movement system which is played on the surface of a toroid (donut)".
[5] A reviewer in the November–December 1983 issue of PBM Universal described the game as challenging and "the most tactically demanding design on the market, requiring much analytical skill and hours at the calculator".