Note: This page uses common physics notation for spherical coordinates, in which
is the angle between the z axis and the radius vector connecting the origin to the point in question, while
is the angle between the projection of the radius vector onto the x-y plane and the x axis.
Several other definitions are in use, and so care must be taken in comparing different sources.
[1] Vectors are defined in cylindrical coordinates by (ρ, φ, z), where (ρ, φ, z) is given in Cartesian coordinates by:
ρ cos ϕ
ρ sin ϕ
The cylindrical unit vectors are related to the Cartesian unit vectors by:
Note: the matrix is an orthogonal matrix, that is, its inverse is simply its transpose.
To find out how the vector field A changes in time, the time derivatives should be calculated.
For this purpose Newton's notation will be used for the time derivative (
In Cartesian coordinates this is simply:
The time derivatives of the unit vectors are needed.
So the time derivative simplifies to:
The second time derivative is of interest in physics, as it is found in equations of motion for classical mechanical systems.
The second time derivative of a vector field in cylindrical coordinates is given by:
To understand this expression, A is substituted for P, where P is the vector (ρ, φ, z).
In mechanics, the terms of this expression are called: Vectors are defined in spherical coordinates by (r, θ, φ), where (r, θ, φ) is given in Cartesian coordinates by:
r sin θ cos ϕ
The spherical basis vectors are related to the Cartesian basis vectors by the Jacobian matrix:
Normalizing the Jacobian matrix so that the spherical basis vectors have unit length we get:
sin θ cos ϕ
cos θ sin ϕ
Note: the matrix is an orthogonal matrix, that is, its inverse is simply its transpose.
The Cartesian unit vectors are thus related to the spherical unit vectors by:
sin θ cos ϕ
cos θ sin ϕ
To find out how the vector field A changes in time, the time derivatives should be calculated.
In Cartesian coordinates this is simply:
The time derivatives of the unit vectors are needed.