Conquest (play-by-mail game)

Earnshaw Enterprises used the computer-moderated Instantreply system to process turns received and mail out replies the following day.

[1] This can be spent on troops, spies, counterspies, emissaries, fortifications, agricultural investment, and feeding the people.

[1] Players can hire up to six troop types every turn, with varying costs and effectiveness.

[1] In the February–March 1990 issue of White Wolf, Stephan and Stewart Wieck called it "a game of rapid action and aggressive tactics.

They concluded by giving the game an average rating of 3 out of 5, saying, "Between the computer moderation, fantastic Turn Sheets, and consistent service, Conquest is a very smooth running game which doesn't require much busy work from its players.