The game was reviewed multiple times in the 1980s and 1990s, receiving generally positive marks for gameplay with negatives for a gamemaster of the period.
[4][a] Chris Harvey started commercial PBM play afterward in the United Kingdom with a company called ICBM through an agreement with Loomis and Flying Buffalo.
[6] For approximately five years, Flying Buffalo was the single dominant company in the US PBM industry until Schubel & Son entered the field in about 1976 with the human-moderated The Tribes of Crane.
[10] In 1986, Stiffler and his wife Talla as well as additional gamemasters ran Midgard under the publishing company Time Space Simulations.
[10] Reviewer Charles Day noted that in 1986, the gamemasters processed each turn with "a personal touch", indicating human moderation.
[11] As of 1987, the publisher used a MacIntosh computer running FileMaker Pro database for tracking some data while the gamemasters handled special actions.
[12] According to reviewer John Rayment, Stiffler passed the game on to other gamemasters who were unable to adequately manage it.
[10] Players have 18 available provinces which are further divided into smaller regions and hexes for a playing area about the size of Greenland.
[9] Progress in the game is made by accepting and accomplishing tasks (e.g., road construction, rescue, or reconnaissance) for rewards.
[10] If you are looking for an open ended game with lots of color, sufficient but not overwhelming detail, power politics, and GM's that are dedicated to using state-of-the-art techniques, you'll find years of entertainment roaming the world of Midgard.
[10] Players can choose from multiple affiliations—or groups—at the start of the game, including families, religions, guilds, and even bandits or pirates.
He concluded that "the game requires a fairly high degree of player commitment, but offers an exciting life as you lead your gallant band through the vicious cross-currents of Midgard's planetary power struggle.
[10] The main complaint players had in the initial years was a slow turnaround time for game turns which had been corrected by 1987.
[18] In 1996, reviewer B. E. Wright stated that "Midgard is a fine game", holding back top marks due to a negative experience with a gamemaster at the time.