The program had the ability to break products into components so that users on slower connections could start using the main portion of the software as soon as possible, and download extras — such as in-game movies or music — at a later date.
Stardock Central was similar in concept to the later-developed Steam content delivery system; unlike Steam, it did not require a permanent connection to the Internet, only being required when a user wanted to install or update a product (or when needed for its chatting, content libraries, or forum support).
While Stardock Central started development in 2001, it got its biggest test in March 2003 when Galactic Civilizations was launched simultaneously at retail and online — the first commercial PC game to debut in both venues at once.
[2] Those who had purchased Galactic Civilizations at retail could also enter their serial number and download updates to the game.
In 2004, Stardock Central began to deliver third party content as well such as games from Take 2, Strategy First, and Ubisoft.