Westworld (game)

[5] Gameplay was uncomplicated, and reviewer John C. Muir noted that it was "a beer-and-pretzels game that doesn't get involved in math or coded input sheets".

[4] These allowed players to "join an alliance, catch stray wild horses, catch a train … pan for gold, blow up a building, shoot at targets, start a stampede, see a teacher, or … work in town".

[5] 13 "Certain Orders" were available for an extra charge, such as "'Fist Fight,' 'High Noon,' 'Start/Run a Cattle Ranch,'" and adult options such as "Visit Cathouse.

"[1] In the January–February 1994 issue of Shadis, Patrick M. Rodgers stated that those liking westerns and roleplaying may be interested in the game.

[4] In the September–October 1994 issue of Paper Mayhem, John C. Muir, who also participated in the Westworld playtest, stated that he enjoyed the game and it provided value for the money while noting that "service has been good, and the gamemaster's printing is very readable".